![]() or was i supposed to remember that the glyph that was circled earlier was more important than it seemed. i could be wrong on that, but a journal scribble would be nice. REMEMBER to follow the correct order of 'brush' strokes. The game didnt give any indications on that afaik. Cause as soon as you found the symbol, im pretty sure you couldnt interact with the red things anymore to re analise the puzzle. Turn left through the ivy filled doorway at the end of this room and into the glyph puzzle room. I feel the character should scribble something in his journal so we dont have to take a photo of the glyph. A string of Chinese text is hidden on the right side of two windows. Fairly high up at the northeast corner of the Mercato Vecchio. The glyph itself is a monkey with a very spiraled tail. so your thumbs are quite idol in these moments.Īnd seccondly. At the base of a bell tower northeast of the dome at the top of San Lorenzo. looked at the crystals some more n still didnt realise i could move my cursor n analyse the symbols in the corner.Īt the least make the cursor turn up automatically without me moving my sticks so i understand that there is another element to this puzzle. finally found the puzzle location n was like.? So i walked back n foward for a bit. i looked at all the red crystals n walked away. There are a couple of things that could trip you up in this puzzle, and HOGuru is here to help you through it Places To Find Things Video Reviews: https. First of all there was no indicator that i could look at the symbols. 1:29:06 - A - Carved Catacombs 30G - Reach The Connection Halls. Faust.1:49:10 - A - Masquerade 40G - Check All The Wooden Masks In The Mansion.1:49:31 - D - Dr.I liked the puzzle. 1:28:06 - A - Sharpest Knife In The Drawer 40G - Solve The Symbol Drawing Puzzle First Try. Faust's Journal #1.1:45:34 - C - Penguin Figurine.1:46:22 - D - Letter About Necromacy Dr. ![]() Faust's Note On Stopping Frank's Heart.1:14:50 - C - Elder Stone.1:17:28 - C - Feathered Mask.1:23:08 - S - Star Map On Dome Ceiling.1:23:27 - DS - Glyph #2.1:28:06 - A - Sharpest Knife In The Drawer 40G - Solve The Symbol Drawing Puzzle First Try.1:29:06 - A - Carved Catacombs 30G - Reach The Connection Halls.1:30:22 - C - Reptilian Mask.1:35:58 - C - Wind Instrument.1:39:14 - C - Sacrificial Dagger.1:41:20 - A - Demons Of The Past 30G - Reach The Mansion For A 2nd Time.1:41:23 - D - Dr. Blake's Notes #2.54:18 - D - Underwater Caverns.54:32 - D - Note On Cavern Climate.55:37 - A - Deep Dive 30G - Get On The Submarine.1:03:03 - C - Phonograph Cylinder.1:04:15 - D - Dr. ![]() Phoenotopia Awakening Ancient & Atai Mayor’s Vault Puzzle Solutions. Might and Magic VIII: Day of the Destroyer Obelisk Puzzle Solution. Dishonored 2 Electroshock Machine Puzzle Solution. Ruins 2 (before solving symbol puzzle to activate elevator): 1 2. Having trouble with the games final puzzle Just follow this guide and you should be fine (even though the obelisk positions are randomized)Places To Find. Daymare 1998 Cable Car Puzzle Solution Guide. Used to solve the puzzle to open said door. Five glyphs- on the central island across from the huge revolving sphere door. Ruins 1 (before getting in submarine): 1 1. Witte's Medical Records #2.21:14 - D - Note On Mental Stability.21:28 - C - Blue Crystal Statuette.22:16 - D - Note About Conarium Sessions.26:20 - D - Anonymous Note.29:18 - C - Timebore Book.30:43 - C - Sketchbook #2.30:58 - D - Note About D'Versahe Mixture.35:01 - S - Distress Message From Radio.35:10 - A - Cryptographer 50G - Solve The Radio Room Puzzle.36:33 - A - Bellhop 40G - Manage To Run The Link Elevator.39:46 - D - Note About Dangerous Plants.43:12 - C - Golden Metallic Pine-cone.45:25 - D - Dr. There are only 4, and all are clues to solve critical puzzles, so this shouldn't be too hard. ![]()
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